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3D COMPUTER GRAPHICS

Spring 2017, Spring 2018, Spring 2020

Academic Individual Projects

The slideshow contains still images from the several 3D animations I have created in Maya 2015, Maya 2017, and 3DS Max. 

These creations exhibit my modeling, texturing, simulation, rigging, and animating techniques. Particle and rigid body simulation were used for dynamics. Scenes were rendered with Mental Ray, Arnold, Maya Software, and Scanline renderers. 

Please feel free to reach out to me if you'd like to see the full animations. 

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